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Batman Drift Smash
You are in Batman games
Don't let those cards stop Batman from finishing the lap on time. Complete all 3 laps on the track, while drifting the maximum time in your batmobile. Break all objects you come across, those will be joker cards. At the beginning of every level you can see how many cards you must smash to proceed to the next level. If you get to the end of lap without braking required number of cards you lose and have to play again. Do that for all 6 tracks and you'll beat the game. Track 1 takes 80 objects within limited time. And there's even more. There are several variables to keep an eye on constantly: drifting time given in meters, target time and number of objects to break to complete single track. The batmobile has enough horse power under the hood for this job, plus nitro buster, but finally the steering wheel is in Batman's hands.
This is not the first time to have Batman caught in Joker's claws. On several occasions Joker forced Batman to preform various tasks using blackmails and threatening the public safety. Something similar happened when batman was forced to smash zombies.
This is not the first time to have Batman caught in Joker's claws. On several occasions Joker forced Batman to preform various tasks using blackmails and threatening the public safety. Something similar happened when batman was forced to smash zombies.
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